Friday 8 February, 2008
Gamelog #2
Gameplay
The game was very engaging and exciting to play, and was even more fun to play with a bunch of friends. I don't have much more to say about the entertainment value of the game because it was very much there. Through and through I enjoyed this game, even though it got a bit harder as the levels progressed. Tekken Tag Tournament continued Tekken's legacy as being one of the best fighting series out there today.
Me as a martial artist found this game most fun because of the diversity of fighters at your disposal. From kung fu to wrestling, Tekken Tag Tournament has a whole lot to offer. It's fun playing 1 player or with another person, either way this game guarantees a good time.
Design
A very fine quality that appealed most to me in this game was the characters and background designs. The different levels made the fights more exciting and unpredictable. The attire worn by the fighters were very innovative and meshed well with each fighter's respective martial art style. Each character made the game what it is, a tough, challenging game that keeps you engaged throughout.
The challenging aspect of the game is another key aspect to the game's success and popularity. Switching between fighters makes the game challenging because each time a fighter switched out you were forced to take on a fresh fighter. Another challenging aspect the game offered was the ability to master the combos of each fighter. Each fighter had his or her own powerful striking combo that could decide the fate of a match.
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A decent game log, if a bit shallow. We're looking for more in-depth description of the gameplay mechanics, as well as discussion of the design decisions that defined the game - in particular the "why" behind them.
- Ian Rickard (your TA/Grader this week)
Thursday 14 February, 2008 by inio
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