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    vincent89simi's GameLog for New Super Mario Brothers (DS)

    Friday 8 February, 2008

    Entry #2

    GamePlay

    In my second session, I played the rest of worlds to the eighth world. For some reason, I could just skip the fourth and seventh world. I was not sure how I could play those worlds. I was really dissapointed that I couldn't play those worlds, because every world have different themes and i was wondering what themes that other two worlds have.

    The more I advanced, the harder the levels became. I had to replay several levels multiple times before I was able to beat them. The hard part of the game wasn't the monsters that I had to kill, but the platforms and obsticles that i had to dodge and jump around. I kept falling down into the magma and off the cliff.

    When I got to the eighth world, I was dissapointed that there were only five levels. But later i found out that the last castle was actually small boss and there were another seven or eight more levels.

    GameDesign

    I think there are some good parts and bad parts in this game. I like the fact that it was so similar to the Super Mario Brothers 3, because it was one of my favortie games. It also had more new features and better graphics than the Super Mario Brothers 3.

    The part that I didn't like about this game was that It didn't have many kinds of new monsters. In Super Mario Brothers 3, they had five or six new monsters each time you get to a new world. But in this game, they had different kinds of background, but most of monsters were same. This game could have been better if they had more different themes for each worlds. Also I was dissapointed that I couldn't go to the fourth and seventh worlds.

    Comments
    1

    [Nicolas Kent - Grader]

    Well, I suppose if it's done in the style of a successful game and it keeps the right elements it should work well. I would like some more detail in the design section. Maybe hit a few more design point?

    Thursday 14 February, 2008 by Jade
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