Friday 8 February, 2008
GAMEPLAY:
The second time around playing the game I began to ease up on finding and getting gems and actually started to enjoy finding them. The game still remained a very happy and upbeat tone as the levels increased. I realized that this game required a lot of going back to places where I had already been and a lot of exploring. When I learned or when Spyro learned how to swim, I went back in the level to find out there was a completely different underwater aspect to the game and I began to find more new locations. That’s one of the main aspects of my second game play that I really enjoyed, the ability of exploration, it really makes the game fun and worth the play.
DESIGN:
What I thought was innovative and really cool was the portal aspect. When I completed a level, I didn’t advance to the next level, lets say by walking, but by portal. When I had finished a level, at the end there was this portal and you could look into it and it would be a sky and instantly when you crossed through it, you were flying. I really liked that design aspect.
Another aspect of design that I really enjoyed was the tasks that I had to complete in some certain levels. It made the game much more intriguing and made the game very fun. Some examples include when I would have to hit a bunch of gems in a certain order while flying in order to brighten a larger gem. What made it fun was the fact I was able to fly as opposed to gliding, it was hard with the increased speed to get eat gem, in order, and in the end the reward a gem. These challenges made the game more exciting and I found myself wanting for more as the game progressed. The game makers as well did a very good job of mixing up levels; they were each different and had their own personalities. Again, they as well managed to keep the game very friendly and happy. I don’t think that a parent could refuse their child from playing such a game and I think that is why the game was rated E for everyone.
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Your entries bring up some good points, but there isn't much elaboration. The design section in particular feels neglected. Also, there are some typos throughout, so make sure to proofread.
- David Seagal (Grader)
Wednesday 13 February, 2008 by Lagaes Rex
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