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    LordKanti309's GameLog for Trapt (PS2)

    Friday 8 February, 2008

    Gameplay:

    As the game continues you get money to buy more traps; each trap is more brutal and vicious as the game goes on as well. It's fun setting up "obstacle courses" for your opponents to go through, who get killed by the end anyways.

    However, like many games like this, the gameplay becomes repeatative. It's the same thing over and over again: kill 2 enemies at a time, next level, etc. It seems like a gaome that would be fun to play once in awhile, but I couldn't see myself sitting in front of the T.V. for days on end, trying to unlock all the different endings and get all the traps. What I have found fun though is the survival mode. Unlike most of the actual story mode, I have yet to beat survival mode.

    Design:

    The reason this game stood out to me was because I've never played a game like it. It's not the best type of game I've ever played, but it was definately worth a play through. The graphics are ok, the storyline is complex (with like 4 different endings), and the characters are likeable.

    The levels are designed for setting up the most vicious of traps you could possibly set up. You could roll a boulder down some stairs and hit an enemy who was caught in an iron maiden, and then coup de grace them with electricity. With all the traps in the game, like a pendelum, bear trap, guillotine, or buzzsaw (these are only a few examples of the many traps), the possibilities are nearly endless.

    If you're an RPG person, give this game a shot. I'm sure you'd find yourself pleased with the overall game.

    Comments
    1

    This entry is close to what we a re lookign for. your analysis is good.
    http://www.soe.ucsc.edu/classes/cmps080k/Winter08/gamelog.html
    shows that each section is supposed to be 2-5 paragraphs almost all your sections contain less or realy short paragraphs(2 lines is nota paragraph)

    Alon chanukov (grader)

    Thursday 14 February, 2008 by chanukov
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