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    lwolfley's GameLog for Burnout 3: Takedown (PS2)

    Saturday 9 February, 2008

    Gameplay:
    What I noticed most while playing my second hour of Burnout 3 was an annoying amount of unrealistic racing. I noticed that when I was playing against a computer racer the computer racer would always catch up quickly no matter how far back it was and how bad its car was but if I fell behind it was lost.
    Although this type of game play is exciting because it forces you to defend the number one spot it is also tiresome if set to challenging. There was no real story or narrative to the game in fact I even had trouble getting used to navigating the game face.

    Design:
    The design of the game is conflict. Create as much damage as you can in as short of a period as you can. Total everyone’s car around you to earn extra boost is a main objective which becomes intense and addicting at points. Playing with other people can be fun as well as watching other people crash or total cars.

    Comments
    1

    This entry doesn't say enough. You have some interesting points on gameplay, but it needs to be significantly expanded.


    - David Seagal (Grader)

    Wednesday 13 February, 2008 by Lagaes Rex
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