Saturday 9 February, 2008
Gamelog #1
Killer 7
Summary:
I have no idea what Killer 7 is about. Apparently I am an assassin with seven personalities. That is all that is revealed. Oh, I apparently have to collect blood, but have no idea how to do it.
Gameplay:
I am running by holding the A button and cannot control the direction I am going. I am basically on a track. The battle seems simple enough, until I fight this egg ball rolling thing. I have no I idea how to kill it. Killer 7’s equivalent to Navi told me what to do, but I could not do it, understand it, or even begin to take on the challenge. I am confused and frustrated. I keep dying, and am beginning to lose hope that I know what I am doing.
Gamelog #2
Killer 7
Gameplay:
The controls, still confusing, are killing me. And this mini-boss I cannot figure out. I cannot play this game out of sheer frustration and the fact that I am developing a HORRIBLE headache, from the camera angle to the playing style. I am normally not a quitter, but this game could not appease me. After what seemed like forever and constant dying. I quit.
Game Design:
The art direction, however, is beautiful. What this lacks in gameplay for me is made up for completely by the beautiful level design. The cel-shade method used is very impressive, the music is weird, the voice acting creepy and they invented a whole new language.
Now onto the dislikes. With basically a three-button scheme, no direct control of my characters motion and the camera is constantly looking up from the feet. The quick pace coupled by the camera made my head hurt. I would definitely recommend this to a serious gamer with yearning for a challenge, but it was not for me.
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