Saturday 9 February, 2008
Log #2
Gameplay:
On my second round of gameplay, I became more engaged in playing the game. By this time, I had mastered steering my ship, and was able to earn myself a first place medal in many races. This resulted in my satisfaction and encouraged me to continue playing. Also, I began to experiment with other characters besides Captain Falcon. I learned that each character had its own unique hovercraft.
Another part of F-Zero X I enjoyed was that it offered a multi-player mode. This allows players to race up to three other people. Although I was a novice at the game, I was still able to beat some of my friends in multiple races. Overall, I found the game to be fun, although it was a bit repetitive with its consecutive races. However, the addition of new maps and the unlocking of characters kept this repetition at a minimum.
Design:
This game is innovative because it is set in the future. Each hovercraft is unique and has its own creative look. Furthermore, each map is unlike any other map. This is a good game because it is fast paced and requires immense concentration. Apart from the standard race mode, the game offers other challenges such as “time attack” and a “death race.”
The game creates conflict by pitting you against 29 other hovercrafts in an epic race to the finish line. Because so many ships are on the field at one time, chaos plays a huge role in the game. The level design is quite complex, including racing tracks that at often times are quite hard to follow, resulting in the destruction of hovercrafts. However, the game is still fun, for with every failure, players become more and more determined to win. Furthermore, after completing a certain number of races, players are rewarded with the addition of more characters to choose from.
|