Saturday 9 February, 2008
Game Play#2
While I was playing I felt a bit more enthusiastic because I was able to move up a couple of levels. Knowing that I could beat the level that was taking me forever motivated me to continue playing. Every time I lost I learned something new about how to beat that level. At one point I was a bit upset because I had gotten all the balls and right before I got to the ball with the E the character hit the wall and I had to start the level all over again.
The game doesn’t really have a narrative or storyline. The main objective is to go through the levels gathering the green balls and the one ball with the E. The levels get harder as the player beats the previous level. I liked the fact that it was very simple there is no narrative text the player just gets to play the game without having to stop to read the text in the game.
I really didn’t have a social interaction with anybody since the game is a one player game. While I played the game I did make some comments when I lost and I had to start over. I really did not have any interactions with bystanders because I was alone while I was playing the game. If there would have been bystanders I think my interaction with them would be very minimal since most of my concentration would be focused on the game.
Design
The design elements that made it a good game was that it was keep very simple and easy to learn, yet mastering the game was difficult. In the game the player has to make jumps to get to another platform yet it had to be done at a certain speed and time to have the character make the jump without hitting the walls. The game was structure somewhat like a maze.
I thought the level design was okay. The levels varied at each level going from easy to hard to semi- easy and so forth. It made it interesting because the player doesn’t know what to except next. What I thought made the levels interesting was the fact that the player could not it see to far ahead of the road. Not being able to see so far ahead makes the level interesting because it makes for a somewhat suspenseful game.
The challenges the game had was that it was very easy for the character to crash into a wall. Also in order to get the green balls the player has to get to the upper platform, but in order to do so the player had to do a jump and during the jump make a loop and land safely. Sometimes you could make the jump and sometimes the jump would be to short. There are times that the player makes the jump but loses control and the character hits the wall.
The game doesn’t really foster social interaction because the game is a single player game. I also feel like the game requires the player’s full attention. I really don’t think social interaction would be helpful in winning the game.
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