Saturday 9 February, 2008
Gamelog # 3 part 2
Gameplay:
At this point this isn't much more to learn other then tune up your skills with what you already know. One thing I learned to do well was link together combos and switch weapons in mid combat. This allowed me to put together crazy ass combos.
I also learned to upgrade my Actions added new combos to my weapons. Also leveling my STYLES was useful. I think there isn't much more to say on my gameplay experience except that I did a lot of owning and got owned a lot. This game is hard very hard and I think its the large range of combos that makes it difficult to choose in the mist of combat how to own your opposing opposition.
Design:
This was very important in DMC 3 especially the bosses turning into the new weapons you obtain throughout the game. It was a very neat trick that kept me playing for countless hours. I was always looking forward to boss fights just to see what cool weapon they would transform into. It made every hard earned fight very rewarding. In my mind I thought " After all that now your mine .... !#@$%" Its the key and I believe its what lead to the success of this game. Another interesting but notable aesthetic in the game was the dialogue. It was cheesy as hell but with intention. Its the style of the game itself and fits perfectly with the games naive, arrogant main character Dante. The music I have to say was beautiful. The rock music fit the games dark theme perfectly and got me in the mood to "kill". The music is fast pasted and aggressive in a way. This combination gets the player in the perfect mood and overall groove for this game. I got sucked into each fight through the music. Overall this games reward system for weapons and music combo lead to me beating the game and a rewarding pleasurable experience.
|