Saturday 9 February, 2008
Game play
The use of warrior characters is mainly to create a buffer between the enemies and the more fragile characters, normally heavy armor and melee weapons serve well. Thieves serve a less combat intensive purpose, catching traps and opening locks, but can serve as backstabbers and ranged. Mages serve as the most powerful offensive characters with devastating spells. Clerics serve as healers and support, acting as the mage or warrior role if needed.
A good party has a thief, mage, cleric, and 2 warriors + one extra character for narrative value. By multi-classing less characters are required leaving room for more "fun" characters. It is also possible to win the game with only the main character.
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It was a good entry and is going in the right direction, but you really need to concentrate on what makes you like the certain aspects of the game, try to concentrate on the why. What makes this game different in your mind and why?
Thursday 14 February, 2008 by TA-Nate
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