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    jvjesse's GameLog for NBA Live 08 (Wii)

    Saturday 9 February, 2008

    Entry #2

    Summary

    During the second time of play I enjoyed the game more now since I was more capable of having more control over how to perform the control functions in the game. With the combination of the nun chuck and the Wii remote you are at hand to play as if you were playing yourself. My favorite part of the whole game is how you shoot the ball. You shoot it the same way that you would shoot a real ball.
    However, the one thing that frustrated me was the free throw shots. The game does tell you how to perform the certain function, but it was a big hassle for me to t get the hang of it. I entirely missed all my shots the first few time that I played this game. After playing for a while you get the hang of how everything works. And the sense that you know how everything works increases the level of fun that you receive out of the game. I love this game and It gives me a high level of pleasure and fun.

    Design

    The design of the game was for me, okay. I have seen this game in other systems such as the x-box 360 and it punches some great graphics in their. It would seem that the design in a system like the x-box 360 is much greater, but the design on the Wii is enough to leave the player in amazement. In a way the feature of each player is designed pretty well. They look more better then other NBA Live games that I have played through the previous years.
    The overall design of the game is enough to give the player the pleasure of fun that he or she needs. In my perspective I don’t have any other issue with the design of the game. It may not be top notch as in the x-box 360 system but that doesn’t bother me at all. I would rather have the radical techniques such as how you shoot the ball with the Wii remote rather than just punching in buttons to shoot the ball as you would do in any other system such as the x-box 360. The design was great and I really enjoyed playing the game.

    Comments
    1

    Try to expand your Gameplay and Design sections.
    -Chris Ward (grader)

    Thursday 14 February, 2008 by fuzzyLombax
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