Sunday 10 February, 2008
The second half of my gaming experience was a little more tedious. Continual gameplay took a toll on our good group atmosphere. Where it was previously jovial, it started to get a little stale. The game does do a commendable job in lubricating social situations because it is easy to learn and it is highly unpredictable. Many times throughout the gaming experience, our group of players was laughing hysterically at the outcomes of various circumstances.
The game lacks a final "goal," as do most socially stimulating games. Perhaps this is why, after 45 minutes the game was getting tiresome. If I were the game designer, I would have designed it in such a way that players could make progress through gaining levels, skills, etc., and still obtain the atmosphere that the game provides.
The characters are fairly limited in number, also adding to the repetition that comes with the game. Luckily, no one or two characters are clearly superior, which allows for more unanticipated results.
Mario Party lacks any concrete plot, which in some games can be intriguing; however, it doesn't feel exactly necessary in this set-up.
Overall, it's a great game. It truly creates a "party."
|