Sunday 10 February, 2008
Gamelog entry #2
Gameplay
On returning to Blitz, I was a little disappointed on the lack of customizability the game offers. The teams all have set stats and the plays are universal for all of them. Really, the game is what you bring to it and how you manipulate the anything-goes attitude. Instead of attempting to deflect a pass, you must be quick to tackle the receiver while the ball is in the air. And when you have the ball, utilizing the turbo, spin and jump moves can quickly turn a lost play into a touchdown.
This game is also great to play with a friend. At some points I was getting completely stomped, but the games are so fast paced it is easy not to care about the score. I enjoyed hitting my friend’s players after the play had ended and occasionally lobbing a ridiculous pass for a touchdown. Even if you are not a football fan, Blitz keeps you interested by the enormous players and outrageous style of play.
Design
I remember that this game took a very big step out of the box when it first came out because it was completely different from the Madden style football games people were used to. The characters are all enormous and strong and a specific design aspect was to allow them to beat each other up at any time in the game. This is one of the alluring parts of the game and really makes it stand out from others. There are enough plays for any setting the game creates and since it is based on football, there are plenty of things going on to keep the play spontaneous and interesting.
On the downside, there is little else to do in Blitz besides play football. However, the game has spectacular replay value and is still being enjoyed on Nintendo 64’s across the country. It was very well designed to flow play by play and never slow down. There are also numerous cheat codes to be found on the internet that will add a whole new level of hilarity and excitement when playing alone or with a friend.
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