Sunday 17 February, 2008
Game play: The game was about zombies that were trying to invade a a central mall in a suburban town. The storyline was kinda comedic in regards to stereotypical characters. The main character is a photojournalist who ends up stuck at the mall with a few other characters who end up dieing as the game progresses through each levels. It is interesting to pick up anything from the mall and use it against the zombies like a drill from the hardware store. The player can even eat a bag of chips. A storyline progresses throughout the game but in a superficial mentality. The game was pretty amusing during Frank Wilde's social interaction with a sexy woman. The game primarily focused on her chest and butt, which was funny.
Design: I thought the game was overall pretty enjoyable in regards to taking snap shots of the zombies in action. The storyline definitely created an amusing game experience. A lot of boys would be very interested in this type of situation and that is why the game is so seductive.The challenges were creative because there were a variety of objects to use against the zombies, which made me want to play the game even more. The idea that there are more objects to incorporate as a weapon is alluring as well. The reward structure for the game was so far to get through each levels with a more gradual complexity of each level task. The task gets more difficult when the conflicts are created by the invading zombies through doors and other openings.
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