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    JennStrummer's GameLog for Wii Play (Wii)

    Sunday 17 February, 2008

    GAMEPLAY
    My second time through was mre enjoyable because I had gotten alot more control over the control, however I still felt like the games I enjoyed the first time, were pretty much the only games I liked the second time as well. At the same time, I really got a chance to see how repetitive, and limited this game was the second time. I really think I would feel differently if I had been playing with someone else, but I don't have anybody other than my 3 year old nephew, and he likes playing dance dance revolution more!
    Definitely my favorite was charge, it was easy to control, and very innovative in regards to the way you control the cow. I thought this was one of the only games that would be just as fun with someone else as it is alone, and really one of the only games I felt like I wanted to keep playing. However, these games are so limited because there aren't very many stages and they are exactly the same everytime you play them. I didn't get a perfect score on this game, but I think it wouldn't be very hard at all to get a perfect score, because they rewarded me with a old medal only after playing the game 3 times.
    Again, games like fishing and shooting range are just so limited that I don't feel like this is a game you could play alone for more than an hour two and not be completely bored with it in no time, I felt pretty bored with this game by the end of my second hour, even with the games I thought were really fun the first time around.
    DESIGN
    This game does work with the mechanics with the Wii well, and I think it works in some innovative ways, although I haven't played many other Wii games to compare it to. However, I feel like the novelty of this game gets worn out pretty quickly, as opposed to Wii sports, because it seems like a much more controlled environment. With games like Wii bowling, it is structured, and repetitive, but it still feels different every time you play it, whereas with the shooting range, it's exactly the same everytime, and I didn't really feel like I was getting any rewards for continuing to play it.
    The design of the games had a definite impact on me, my least favorite was the tank game, as I mentioned because the art is boring, on top of being very limited in levels. The space is so limited, and there is nothing visually appealing, if I saw this game on a shelve alone, even if it had more levels, I would not have any incentive to buy it because I base so much of my enjoyment of a game on visual appeal. The charge game has a much more visually appealing level, but as far as I've seen, there is only one level, and once again, it seems like it's really easy to beat it.
    This game is definitely, one that would be aided by social interaction with other people, which is basically what it was designed for, they even urge you in game after you've recieved a certain score to challenge someone else to a game. The challenge on this game seems pretty weak, and so the incentive to keep playing for me is not very high. However, if you are playing with friends (especially drinking), I feel like that opens a whole new level and aspect of entertainment and challenge. I really left this game wanting more from each of the games then I was given, it was fun initially, but I don't feel like the novelty of the game lasts just because it is too simple, and some of the controller mechanics just don't seem to work quite right. If I were to change one thing, I would just add more levels to each game, because the games with discrete levels were the mosty appealing, but they are just too short and easy.

    Comments
    1

    Superb game log.

    - Ian, your TA who's a few days behind on grading

    Friday 7 March, 2008 by inio
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