Monday 18 February, 2008
GAMEPLAY 2:
After playing through the first few levels of Kirby's Adventure, I have found that some aspects of the game make it way easier then it probably should be. For example, the character Kirby is able to inhale air and float around. Although this might normaly be fine, in many levels enemies only inhabit the bottem half of the screen, this allows you to simply float along the top to avoid them. Granted that isnt nearly as fun as actualy swallowing your enemies, but it seems like they should have done something to help prevent it.
During my second gameplay session I also came across another mini-game. There is a quick-draw mini-game, where you must click the a button quickly once you see your opponant draw their weapon. Another nice feature about the game is the fact that at any point you can go back and play levels which you have already completed. Just incase you missed something that you could have unlocked, this allows you to fully explore the levels you have already played, as well as play the mini-games from those levels.
DESIGN:
What would you change about the game? What was frustrating?
I think I would make the game a little more challenging. A lot of the bosses are far too easy if you obtain the right powers. Also the fact that you can just fly around at the top of the screen and avoid enemies makes the game way easier then it should be. I think it would have been good for them to make the tutorial video automaticaly play when you start a new game, rather then only playing if you dont hit start when you first boot up the game. I only watched the tutorial right before my second gameplay session, so I ended up realizing that there was a lot more I could do then I was previously aware of. Granted if I had a game manual that might have told me to watch it ;)
Your thoughts on innovative elements of the game?
I think that Kirby's ability to swallow enemies and absorb their power was quite an innovative element for the games time. Even today you dont see many games where how you play your character is dependant on the enemies that you face. This adds another level of complexity and helps this become a completely revolutionary platform jumper game. For its time, the mini-game feature was probably also quite innovative, espessialy for its game type. However these days you can find mini-games in almost every game.
What is the tone of the gameworld? How does the game create this tone?
This game has a very silly and upbeat tone. Your character is a pink fluff ball who floats around sucking up his enemies. Every time that you swallow an enemy and get a new power, a little display window has a graphic displaying what power your character has. Each of these graphics tend to be silly pictures of Kirby doing something related to that power. The music also helps set an exelent tone for the game, up beat tones and a catchy tune gives you the feeling of a very happy dream world.
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