Tuesday 19 February, 2008
GAMEPLAY #2:
My second gameplay session was very entertaining and a lot of new things were thrown into the mix. The first time around I didn't play with items but the second time around they were enabled and they drastically changed the fight by quickening the pace and adding a slew of new tactics to use during the battle such as a ray gun or giant sledgehammer. As a side note there is nothing more satisfying than hearing the CLANG! of a home run bat as you slam it into Jigglypuff's face...revenge.
Sadism aside I had a lot of fun with the game and am kind of disappointed that I hadn't played it a decade ago when it first came out. I have always been more PC oriented and playing some of these classics has shown me what I have been missing all of these years by not venturing into consoles.
DESIGN:
While playing the game I felt pretty excited most of the time and free to do whatever I wanted too, and despite the fact that the stages were small they felt incredibly open and some of them were even mildly interactive which added the new element of not only fighting against your opponents but the stage as well.
From what I have seen the most major issue in fighting games has been covered and that is balance. There were a couple of errors made though in my opinion such as the distance that Pikachu's backward grab throws people. For the most part though I felt that I could pick any character and remain a competitor in the match.
The game's interface is very streamlined and easy to use. It is straightforward and to the chase and is dedicated to getting the player into the thick of the fray as soon as possible. The various versus match game modes are all interesting and unique even though I only found two to my liking which were stock battles and time battles.
The only real flaw I found in the game was the camera. Sometimes it would position itself in very awkward places that did not seem useful to any player and often caused me to plummet to my demise off the bottom of the screen.
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