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    ajay's GameLog for Super Mario World (SNES)

    Wednesday 20 February, 2008

    GAMELOG ENTRY 2


    GAMEPLAY

    I can't get enough of this game. After playing it for another hour, it is still as satisfying to play as before. I feel the game getting progressively challenging, and it gives me a sense of accomplishment every time I complete a level or defeat a boss. I like the variety of different enemies that you face. It is something a little different for each section of the game.
    There were really no new gameplay elements introduced since my first session of playing the game. The basic jumping and platform mechanics do not change throughout the game yet there is still variety.
    My emotional state during the game was the same as the last session. I was completely consumed by the game. The gameplay is very addicting and fun. Nothing is too complex so it easy to get right into and enjoy the game. There is not much of learning curve or geting used to the game. That is something that I really enjoy in playing games.

    DESIGN

    This game is really well designed. The player is alowed only limited actions, but they are used in creative ways. The player is really only alowed to jump, run. Through power-ups however, the player can fly, spit fire, and eat enemies (using yoshi). For each level there are usually a number of different ways to complete a level. The player can choose to kill or skip enemies as he choses. I think this really creates re-playability.
    What makes this game good is the simplicity of the control, but the creativeness of the level design and worlds. The designers used Mario's abilities to create fun game situations. The levels that I played really varied and had a lot of different game situations. As the game progresses, the levels become more complex and challenging. I think this is what really keeps the player in the game.
    The game world is used in very unique ways. For example, there are many unlockable places, levels, and worlds (starworld). The game constantly uses pitfalls and makes the player jump in different ways to complete the level. There are also water levels where the player is swiming through the level. There are also haunted castles throughout the world which adds to the variety.
    The music of the game really sets the tone of this game. It has great music that fits each level. For example, boss levels and haunted caslte levels have their own music. The music is very catchy and memorable. It is music that you will always recognize after you play the game.

    Comments
    1

    This is fine, just what we're looking for. Good job.

    Amy Leek (grader)

    Thursday 28 February, 2008 by MarsDragon
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