Wednesday 20 February, 2008
Donkey Kong Country 2: Diddy's Kong Quest
Summary:
Donkey Kong Country 2: Diddy's Kong Quest is the second chapter in the platforming based Donkey Kong Country series. The player takes the roles of Diddy Kong and Dixie as they try to save Donkey Kong from King k. Rool. Similar to the predecessor, the game takes place over many very different landscapes.
Gameplay:
I asked my floormate to download DKC2 via the Wii's virtual console system so we could play it for our gamelogs. The game smartly allows a player to control both Diddy and Dixie or have a friend take the role of Dixie. As we fired up the game nostalgia hit me like an anchor. I played this game as a child and just that opening tune was enough to bring all the memories rushing back. I grabbed the first player controller and dove head-first into the game. We started off on the pirate ship that was the final level of Donkey Kong Country 1. A new theme in this second game was the pirate based enemies. The first game had just various deadly animals floating around but in DKC2 most of the enemies are dressed in pirate garb or lumber around on peg-legs. The reasoning behind this is not explained. If I remember correctly, the detailed story behind the game was included in the game's manual when it first made its debut on the SNES.
After an hour of playing, my friend and I had completed the first world and were well on our way up the mountain to rescue D.K. The worlds are very different but the art everywhere is beautiful. Things have a psuedo-3-D look to them due to the rendered art. The animations are very smooth and the whole game moves very nicely.
Playing with a Gamecube controller is a little strange though. The button layout just does not match up to the genius and intuitiveness of the magnificent SNES controller. Possibly after another hour of playing we will get the hang of it.
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