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    aKiller's GameLog for Super Smash Brothers (N64)

    Wednesday 20 February, 2008

    Entry #2

    GAMEPLAY

    The gameplay doesn't lend itself to much more complexity other than it's fun as hell to play multi-player. Once all characters and item options are unlocked, multi-player games become very unique but equally hilarious. Even bystaders laugh as pickachu gets knocked out by a pokeball or as Mario gets knocked out by a thrown item while struggling to get back on the platform.

    DESIGN

    The most innovative element of Super Smash Bros. is its replay value through the multi-player game, labeling easily as a Party Game. The infinite reward structure of battle objects within the battles adds variety to each game played. The reward structure may also anger the player when an item turns out useless (such as a getting a goldeen which only flops around.) The constant falling items have the flexibility to be used or thrown, giving players choices such as: whether to attack another player, get that item and use it, throw that item so another player falls off, or simply to jump around.

    This game also creates conflict between the people playing the game. Someone may be so good with Fox that everybody teams up against that person every time they choose Fox just to have a fighting chance. This creates more of a social conflict rather than conflict or social interaction by itself. The Gameworld itself compliments the gameplay, giving players stages to jump on, challenges to avoid, places to fall. Another aspect of the Gameworld, as I forgot to mention it in the reward structure, is a virtual crowd cheering when someone gets knocked out or just barely makes the edge of the stage.

    The levels are varied evenly to have a different experience with each one. Some have rising lava to avoid, while others have wind-blasting trees, or pokemon popping out at random times. But the space in the levels is the best layout a battle arena game can have. In conclusion, this game's wide variety of hilarious moments from the battle makes it a great game even for the N64's limited power, this game does not fail to deliver.

    Comments
    1

    this is almost what we are looking for but your second gamelog section is supposed to be two paragraphs and it is too short to be considered even one paragraph.
    Alon Chanukov(grader)

    Thursday 6 March, 2008 by chanukov
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