Wednesday 20 February, 2008
Summery: Super Smash Brothers is both a single player as well as multiplayer. You choose a character and fight different characters on a designated platform. The more times your hit, the more your damage percentage goes up, with an increase in percentage you fly further every time you get hit. You die when you get knocked off the platform or get knocked out of the “playing arena”. This is a with out question a game of emergence. I played it on N64.
1st Game Play: For both of my plays of SSB I played the multiplayer version with three other people. I’ve been playing this game for a very long time and love it every time I play. I love the strong emergence present, as every time you play there is a different outcome. There are unlimited possibilities because movement is unrestricted. The fact that you can chose one out of twelve characters from the Nintendo series makes it so you instantly have a connection to the game without even playing it if you ever owned a Nintendo console. I really enjoy the specific soundtrack to each level as it is very nostalgic and I have flashbacks to my childhood when I would play these games all the time.
I really enjoyed cartoony aspect to the game and the animations. The fact that you get to walk around pick up weapons and try and kill your opponents is really fun and captivating. We played with 10 lives per person and every time we played a new champion would emerge. One of the best multiplayer games I have ever played.
2 nd Game play: After my second trial of the game my excitement only grew as I was finally getting into my rhythm. It is easy to think that the game doesn’t really involve any skill but to this day there are still people I cant beat even when they are limited to using half of their moves. The game requires very quick reflexes and very good control skills. The noise level in the room was higher than with any other game I’ve played. There is nothing between the four different players and its skill against skill. There is no idle time as you are always fighting and most levels aren’t big enough to sit and avoid combat.
The fact that the game gives players items to try and even up the playing field makes it more interesting. The seasoned veterans take the items off to make it purely skill and no luck involved. When this happens people sit on the edge of their seats trash talk all the time and scream and whine when they get killed. Competition is sky high. You can say that the game gets “way to intense” sometimes when the characters start flying further and have more damage done to them.
Design: The most interesting part of this game is the design. The levels take a scene or image from each of the videogames the characters belong to and add their soundtrack to it. Link’s level is links castle, Fox’s level is the space ship from his game, the level takes place on top of the space ship. The game does a very good job of establishing the “Magic Circle” as the game is the only thing your thinking about is how to knock your opponent off before he does the same to you. It is really interesting as each level puts you in a different magic circle, each level brings you back to another time in your childhood playing these individual games, like Mario, Zelda, or Donkey Kong.
One of the most innovative parts of the game design is the health system. There is no health bar, but percentage. The level starts and everyone’s percentage is at 0 the more you get hit he higher your percentage gets and the farther you fly every time you get hit. As percentage goes up the intensity also goes up as you want to get one more kill before you loose a life. The ability to move is almost flawless as you are able to jump really high and save yourself from falling of the edge by jumping much higher then you would think you could.
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