Thursday 21 February, 2008
goldeneye 2 007
summary
In golden eye you don't really have any type of communication with the other players except to shoot/stab them and kill them. besides the npc armies that you mow down in single player and your ocational ally you meet on your adventure you don't have another interactions with anything.
the cut scenes and characters do a fairly good job at emotionally connecting the player with the game. from the evil soviets to their generals. The enimies all have faces giving more of an emotional connection to everyone your kill. the cut scenes are mirrors of scenes from the golden eye movie.
Design
This game would have been a hit no matter how good or bad the game was designed because of the association with the movie series. its fourtante for us that the game is great. The controls for the time were really good taking use of the joystick on the nintendo controller. the game also has really good npcs for the time makeing the campigan intresting.
The game not related at all to my game gives me some ideas to incorerate into the game. such as a intresting story line that makes the gameplay inviting. I am also going to use idea of having power ups randomly spawn in set intervils.
the game does get repetitive tho, because you will notice that the game levels are somewhate simular and point and shoot the entire time. this makes the game not very deep and player does not have to devote much time to lean from the experiance of golden eye 007. but who cares casue the game rocks
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You should try to concentrate more on the design aspect of the game, sound level, character, rather than incoporating some of the terminology of the class. These entries are more about you comprehending the game on a visceral level than using the definitions from class, otherise it was a good entry.
Thursday 6 March, 2008 by TA-Nate
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