Akai_Tenshi's GameLog for Super Mario World (SNES)
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Thursday 21 February, 2008
Gamelog # 1
Summary:
Super Mario World is a 2D side scrolling platform game that eventually became the best selling game of the SNES consol. In this installment of Mario, Princess Toadstool is kidnapped by the infamous Bowser and players play as the heroic Mario to save her. Super Mario World consists of a total of 72 levels (including secret levels) within 7 different worlds. Within the levels are 96 exits (multiple exits for certain levels), in which Mario crosses to pass a level and come closer to beating the game. Also within the game are two unlockable areas, which consists of “Star Road” and another special area. Players who unlock “Star Road” are given the chance to skip immediately to Bowser’s final stage by passing the 12 levels within the path of Star Road. Unlike previous Mario installments, Super Mario World took the original jumping hero and also gave him some new capabilities.
Personal Gameplay Critique:
I have always loved Super Mario World since the days I’ve played it as a child. After not having played in such a long period of time, I found myself relearning basic mechanics of the Mario world. However within minutes of play, I quickly found myself re-enjoying the continuous jumping.
The objective of Super Mario World is to complete each level to get farther and farther within the game. Occasionally the game will ask players to save before beating certain ghost and boss castle levels. By saving the game, players are able to lose all their lives and return to the game to the previously “saved” spot. Normally players would be required to beat all 72 levels, and Bowser, but players who unlock “Star Road” are otherwise able to beat the game in 12 levels.
Controls take a little bit of time to get used to, but I found that they were relatively easy to learn because they are each useful if utilized correctly. Movement is achieved through the conditional D-pad and jumping is achieved by pressing “b.” Additionally, Mario can run by holding the “x” button and the D-pad designated direction. Mario is also able to spin jump which can destroy certain yellow blocks by pressing the key “A” key. Furthermore, if Mario has a special power or his companion Yoshi, players may press “Y” to use a special ability.
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Summary:
Super Mario World is a 2D side scrolling platform game that eventually became the best selling game of the SNES consol. In this installment of Mario, Princess Toadstool is kidnapped by the infamous Bowser and players play as the heroic Mario to save her. Super Mario World consists of a total of 72 levels (including secret levels) within 7 different worlds. Within the levels are 96 exits (multiple exits for certain levels), in which Mario crosses to pass a level and come closer to beating the game. Also within the game are two unlockable areas, which consists of “Star Road” and another special area. Players who unlock “Star Road” are given the chance to skip immediately to Bowser’s final stage by passing the 12 levels within the path of Star Road. Unlike previous Mario installments, Super Mario World took the original jumping hero and also gave him some new capabilities.
Personal Gameplay Critique:
I have always loved Super Mario World since the days I’ve played it as a child. After not having played in such a long period of time, I found myself relearning basic mechanics of the Mario world. However within minutes of play, I quickly found myself re-enjoying the continuous jumping.
The objective of Super Mario World is to complete each level to get farther and farther within the game. Occasionally the game will ask players to save before beating certain ghost and boss castle levels. By saving the game, players are able to lose all their lives and return to the game to the previously “saved” spot. Normally players would be required to beat all 72 levels, and Bowser, but players who unlock “Star Road” are otherwise able to beat the game in 12 levels.
Controls take a little bit of time to get used to, but I found that they were relatively easy to learn because they are each useful if utilized correctly. Movement is achieved through the conditional D-pad and jumping is achieved by pressing “b.” Additionally, Mario can run by holding the “x” button and the D-pad designated direction. Mario is also able to spin jump which can destroy certain yellow blocks by pressing the key “A” key. Furthermore, if Mario has a special power or his companion Yoshi, players may press “Y” to use a special ability.
Thursday 21 February, 2008 by Akai_Tenshi
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