Please sign in or sign up!
Login:
Pass:  
  • Forget your password?
  • Want to sign up?
  •       ...blogs for gamers

    Find a GameLog
    ... by game ... by platform
     
    advanced search  advanced search ]
    HOME GAMES LOGS MEMBERS     ABOUT HELP
     
    Albert's GameLog for Super Smash Brothers (N64)

    Thursday 21 February, 2008

    Gamelog 2

    Gameplay:
    The second time through, I decided to do both mini games by using Jigglypuff. The first one I did was “Break the Target” which is plain and simple; break the targets as fast as you can. The rules are easy in this game, and breaking the targets is easy, except for that last one on the bottom right corner. Oh man, it was frustrating me over and over; it felt like I kept on losing for an hour. I am so competitive, that I didn’t want to leave this game without breaking that last target. I fail, and stopped playing. I took myself out of that magic circle because I thought the stress was making my hair fall off. If there is anyone that can do this little maneuver, please tell me. Other than that, I went to the other mini game mode which is the platform one. A player basically jumps onto the platform. This is a fun little mini game mode which boosted up my confidence as a videogame player because I not only beat it, but I beat it on my first try. Just by playing this little mini game made me feel like I actually accomplished something today, after that fatal lost of not breaking the last target.

    After a little bit of getting use to I decided to play as Jigglypuff and fought against Donkey Kong on the hardest mode again. Thanks to playing the mini games many times, I quickly adapted to the gameplay. I finally killed DK on level nine but still kept on losing. After a while I got bored with Jigglypuff so I moved on with Mario and WOW, I realized why people did not pick Jigglypuff as a character, she sucked. She cannot jump, her attacks are weak, she cant take a hit, and her best attack is a suicide attack (you have to be really close and if you mess up you fall asleep leaving you vulnerable for any attack).

    Design:

    Like what I said before, this is a unique game for all Nintendo fans, bringing 12 characters from various Nintendo games duking it out. Each character has their own special attacks that are based off of their game. For example, Link has the bombs, boomerang, chain hook, and his attacks are dealt with his sword. This is what makes this game so special, if a player has a favorite videogame, they would want to prove that their videogame is the best, thus creating their own story where their favorite videogame character is fighting against other games that their opponents might like. This creates competition and creates a community, where people want their favorite videogame characters to be the best.

    One main design in the game play is that this game replaces the health bar with a percentage. This creates a different type of strategy in a fighting game instead of the usual button smashing. This game, players would want to use all components to defeat their enemies such as wall hugging, fighting in a distance, and much more strategy. There is so much that a player can do to knock out another player that I cannot explain the other strategies. Overall this is a unique videogame that stands out in the fighting genre.

    Comments
    1

    very well done
    Alon chanukov (grader)

    Thursday 6 March, 2008 by chanukov
    write a comment      back to log
     
    NEED SOMETHING HERE
    blablabla
    blablabla

     home

    games - logs - members - about - help - recent updates

    Copyright 2004-2014