Thursday 21 February, 2008
Entry #2
Gameplay
My second experience playing this game was much like the first: I got bored of the game very quickly and found that it became tiresome after a while. The game seemed very repetitive, and although games like racing games are repetitive, this one got old very quickly. Maybe I would have liked this game if I had experienced it before as a little kid, but not now.
Although there are different aspects of the game, the outline of the game is very unorganized, which could be the reason why this game was not appealing to me. Even though the innovative usage of the Wii-mote was fun, the entire game as a whole proves more than what meets the eye-my point is that I only played for two hours, but if I had a chance to explore the game more, I think I would end up liking it. There are many different games available to play, and I probably got stuck playing the same type of shooting aspect of it.
Design
The design of this game is very simplistic-there is no real path that you have to take in order to achieve the goal, which gives this game a very high interest level, as there are many levels that you can play. The graphics on this game were very simple and childlike, which leads to my point that this game is probably made for a much younger audience than myself. The tone of the gameworld is very desolate, except for the numerous rabbids running everywhere trying to shoot at you.
One thing that I liked about this game was that I had no control over the movement of Rayman. He just moved by himself and I had to control where to shoot the plungers. This is what made the game a little too easy, but it was different than say, Halo, where you control everything with your controller, thus increasing the difficulty on the game.
During my play of the game, my friends would watch as I played for maybe 20-30 minutes, but then they quickly became bored of watching me shoot plungers at rabbids, and thus decreasing the appeal of the game to them. I think that if I played this game in the multiplayer mode, it would become more fun, but that option was not available at the time.
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