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    SlashFiend's GameLog for Elebits (Wii)

    Thursday 21 February, 2008

    Game Log 2

    Game Play

    Upon getting through the monstrous tutorial session I was finally able to get to the game itself. Upon finally entering story mode I was immediately struck by the incredibly whimsical tone that the game possessed. Despite the essentially modern and realistic (given the tone and premise of the game) the game seemed to be presented in the same manner as a fairy tale. The art was soft and glowing, as well as incredibly soothing, and the voice acting was in the tone of a mother telling a child a story only driving the sleepy fantasy mood further. However, the atmosphere was shot to hell in a incredibly wonderful way when the game play started and in a frenzy I tore the rooms apart in frantic attempts to extract every last elebit hiding in every corner of every crevice around while battling the clock.

    Design

    Game play wise, elebits is the first game I’ve played for the wii where it was not integrated well into the controls, but the wiimote was integral to the whole of the game. Elebits could not have been created with any other console as its home as its whole premise revolves around proper usage of the wiimotes sensor in invoking the games tone. Innovation takes center stage with the wiimote emulating actions such as pulling open drawers and opening doors, pulling the player further into a state of whimsy.

    The entire tune of the game is brilliantly consistent with its modern day fairy tale theme, in all the graphics, the images, the art, the music, absolutely everything has been integrated and woven together into a blanket of soft and lovely colors.

    To stop the gameplay from becoming repetitive certain conditions are added in certain matches, and the almost endless amount of items that one can interact with in every stage can do nothing but facilitate the game’s ability to entertain. The game does has its downfalls, the wiimote’s controls being fairly faulty at times, and the movement of the character himself being irritating at times

    Comments
    1

    Great. I agree the wii mote is kind of strange at first but you can get use to it over time --Chuck(grader)

    Thursday 28 February, 2008 by Joekickass
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