Thursday 21 February, 2008
Entry #2
Gameplay: As explained before, the object of the game is to movie across platforms in order to collect stars, but since each level has its own challenges and unique character, this game rarely gets old. The only time that I got bored playing this game was when I couldn't complete a level and ended up playing it over and over again, about 25 times, until I completed it. There are also many different types of attacks and special jumps or moves that mastering them and choosing the right combination of moves for each situation got to be quite fun. Even though I could feel each star becoming increasingly hard to reach, as my skills improved and developed, I gained the confidence needed to overcome the obstacles that stood before me and I managed to collect a fair amount of stars in just the first hour of playing the game. I could see myself sitting and playing this game for hours on end! Very addicting!
Design: The whole time I was playing the game, I was comparing the design of this game with that of the old Marios. I think this game represents a good interpretation of the classic 2D graphics, and gives players a new and innovative perspective on the old Nintendo characters. The levels are fairly detailed, with moving obstacles at every step, and hostile enemies trying to stop you from getting any stars everywhere you go! I remember when I first played this game about How I thought the graphics were so spectacular, after seeing some Xbox 360 games in HD, the N64 graphics really dont cut it, but its cool to reminisce. I thought the most innovative part of this Mario installment was the use of the camera in the game. Adjusting the camera to just the right angle at the right time is often an integral part of your success during a level, and adds a very unique element to the gameplay.
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