Please sign in or sign up!
Login:
Pass:  
  • Forget your password?
  • Want to sign up?
  •       ...blogs for gamers

    Find a GameLog
    ... by game ... by platform
     
    advanced search  advanced search ]
    HOME GAMES LOGS MEMBERS     ABOUT HELP
     
    Kumar's GameLog for Super Mario 64 (N64)

    Thursday 21 February, 2008

    Gamelog4~entry2
    Super Mario 64

    Gameplay2:

    Playing Super Mario 64 has to definitely be one of my most favorite games on the Nintendo 64. After progressing more into the game, with the levels getting more challenging to achieve the small tasks you are asked to do. I realize how long the game really is. That you can beat the game as soon as you get enough stars to enter and defeat the final Bowser, but collecting all the stars in the game is the real challenge. I believe it is 150 stars. I didn’t now have enough time to beat the game, so my goal was to collect as many stars as possible within the next hour of playing.
    I was pleased to no matter where you went in the game, you were not limited to which moves you could use. The wall jumps, triple jumps, long jumps, etc. I was left to how I wanted to finish the level how I wanted.
    At the end of the game play I ended up with about 55 stars. I wasn’t fully satisfied but realized how much I had done within 150minutes of game play I was pleased. Defeating the first two Browsers, and collecting about 1/3 the total stars in the game.

    Design:

    I liked how Super Mario 64 was in a 3-D world. It brought me more into the game because it made it more realistic. Also the fact that you can change your camera angle (which took awhile to get use to) almost too any position you could think of was amazing. So no matter what angle or weird position you were in you had a view.
    Although it brought the realistic approach to the game through 3-D it was able to bring the player back to reality from the bright colors and cartoonish look to the game. So you knew it was only a game, and you were the person controlling the outcome of it.
    Mario, Bower, toads, and even the enemies in the game were created very well. But was even better was how you (the controller of Mario) could use the game play space as you please. How you could go wherever u wanted in the game world, and have very few limitations. Plus how the monsters in the world would follows you no matter where you went, for a certain distance. The design of this game was fantastic and I don’t know how else I would have made it better.

    Comments
    1

    Excellent game log.

    BTW, it only has 120 stars (the DS port has a few more IIRC, maybe 150)

    - Ian, your TA who's a few days behind on grading

    Friday 7 March, 2008 by inio
    write a comment      back to log
     
    NEED SOMETHING HERE
    blablabla
    blablabla

     home

    games - logs - members - about - help - recent updates

    Copyright 2004-2014