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    dtdrama's GameLog for Elebits (Wii)

    Thursday 21 February, 2008

    GAMEPLAY

    Every level in this game I discover new elements and larger areas to explore. One element that I enjoyed was finding the rare and special types of Elebits. In each level there is a very small amount of special Elebits that are worth many more points and help unlock more features in the game. I found it a fun challenge in this game searching for these rare creatures. Even if I found one, it could quickly hide and I'd have to start searching all over again. When I completed some levels, if I didn't find the special Elebits I found myself replaying the level to try to find it. This made the gameplay last longer and also kept the player wanting to go back for more.

    Another neat thing about the game is every level you progress through is a different area in the house. You start out in the boy's room with the many toys and balls to throw around. You then can move out in the hallway and then the kitchen searching for Elebits. Each area gets larger in size so you can search far and wide for these Elebits. I thought it was very fun finding all of the neat things hidden in the levels and some actions I performed on objects would cause Elebits to come out of hiding. The growing levels gave me a good sense of free roaming capabilities and it made me feel more live I was in control of what to do.

    One great element about playing this game is that you never have to clean up after yourself. Since most of your time is spent looking for Elebits, you don't have time to be neat about it. Anyone who has played this game will tell you that you have to make the house a mess to find all of the Elebits. I found it fun launching boxes, lamps, and household appliances across rooms in order to find more Elebits. By the end of every level I found myself trying to get through the mess I made, but it was so much fun to make the mess in the first place.

    DESIGN

    This game has very good design elements that are like no other game. One element that really got me was the control. This game relies on control that is precise and quick. Using the Wii remote made this possible. Using the accurate pointer and the movement censor gave this game a feeling that you really are in control in this game. When you toss objects in the game, you are actually waving the controller in the same manner. This gives the feeling that you are actually making those objects move in a somewhat realistic way.

    Another design element that I enjoyed was the timing factor. Some players might not like this, but I actually think that timing this kind of game keeps the player moving towards the goal and leaves a challenge and a chance to replay the levels many times. Other games in the past have had timing and the reason for it was to keep the gameplay constantly moving. Super Mario Bros used it to keep the player focused on the goal instead of playing through the level at a slow and steady pace. I had to work hard in the game to achieve what I wanted in the amount of time for each level. It was challenging but I enjoyed the push for the goal.

    Another great design element about this game that I wasn't able to see full extent of was the level editor. This is a neat feature where you unlock more objects from the levels that you complete. Then you can use these objects to make your own level full of random junk where Elebits might hide. This adds to player creativity and it has an endless amount of possibilities. Once the level you designed was finished, you could even have the ability to send your level online for other players to try out. I think that if most games had editors, they would all be more enjoyable. There is just something amazing about how much stuff you can make in your own way.

    Playing this game was very enjoyable and I found that there is so much more to discover in this game. I've got a feeling I will be addicted for a while, but I would recommend this if you are looking for something out of the ordinary.

    Comments
    1

    This is great, keep it up.

    Amy Leek (grader)

    Thursday 28 February, 2008 by MarsDragon
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