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    Brandon's GameLog for Goldeneye 007 (N64)

    Thursday 21 February, 2008

    Entry 2 for GoldenEye

    Gameplay:

    As I finished the single player I was still impressed. It still added to the game and kept me interested in playing more.

    The multiplayer with the cheats was the kicker in the second half though. Playing paintballs is just as fun now as it was when I first played the game. Also, playing through all the levels on the different difficulties was fun as well, it forced you to not only master your character and the guns he had, but the terrain and the maps as well. You couldn't expect to master the levels for multiplayer unless you played them all multiple times through.

    The story developed as it should, I mean it is following a James Bond film.

    Although this game is very old it still kept me interested and involved, enough to make me want to beat it all in one night.

    Design:

    The graphics for the game were superb. For being such an old game, it definitely wasn't lacking in the graphics department. The sounds and soundtrack were nice as well.

    Golden Eye is a linear game, but it still had great replay value. The design and the feel of just the first two levels will get you hooked into playing it more and more. The second level especially is a classic for me. In my opinion the design of this level paved the way for many great shoot 'em up games.

    Although the game had a great replay value and had me emtionally attached enough to see it through till the end, the real money maker was the multiplayer.

    The design of the multiplayer was nice because it let you customize it all the while keeping things competitive between players. It is also surprisingly easy to pick up and new players can join in and still have fun.

    Comments
    1

    Well constructed, but I'd like a little more information.

    -Nicolas Kent (grader)

    Wednesday 5 March, 2008 by Jade
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