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    mattduckman's GameLog for Super Mario 64 (N64)

    Thursday 21 February, 2008

    GAMEPLAY

    I went to the back garden area and read all the signs and learned how to do all the crazy jumps. That helped me a lot through the game. The gameplay experience was about the same: I tried to do something, I failed, eventually I got it, and then I was happy. I went through levels pretty quickly, sometimes too quickly, which led to me jumping off cliffs and stuff like that. Ultimately, it was fun; good times.

    DESIGN

    I know it's supposed to be challenging to cross narrow paths, and I know I was using a keypad instead of a joystick, but sometimes it just seemed ridiculous how easy it was to fall. Since I got used to the keypad, I felt that having a joystick wouldn't really help. Although I did like the set up of the game. There's a whole bunch of stars that you can get, but there's only really like 6 levels in the whole game. They slightly tweak each one after you get a star to lead you towards the next one. Even in the levels, things aren't really linear, because you can explore the levels and create your own paths.

    Comments
    1

    Please try to right a bit more next time.
    -Chris Ward (grader)

    Wednesday 5 March, 2008 by fuzzyLombax
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