Thursday 21 February, 2008
Classic log #2
Gameplay:
On my second round of gameplay of Super Mario 64, I felt myself become more engaged in the game. I found myself often saying, “Just five more minutes,’ and forty-five minutes later, I would still be playing. On top of the addictiveness of the game, other people were drawn in to watch me play. Not many games are interesting to watch from a bystander’s point of view, yet this one is an exception.
The storyline in the game is very creative. Mario must make his way through a multitude of levels, each one different from the next. The levels are also located in paintings and Mario must jump into these artworks, further adding to the creativity. As the game progresses, the levels become harder and harder because they include more complex puzzles and challenges. Although some of the challenges are frustrating, they are not impossible, and provide great satisfaction when completed.
Design:
This game is innovative because it takes the 2D version of Super Mario and turns it into a 3D platform. It also contains multiple, unique, imaginary lands and levels. The levels in the game pretty much use all the space that they can, allowing the player to explore to great extents. Although there are parts that restrict Mario to traverse certain paths, the player mostly chooses his or her own route. The player must also figure out the safest and easiest way to get to a star.
The reward structure in the game is as follows: with every given amount of stars collected, a new level(s) is presented. When the basic game is completed, that is you defeat Bowser, you are also allowed to free Peach. Furthermore, there are bonuses for collecting all the stars in the game, but that takes a lot of effort. The game offers many challenges, for the player must figure out how to maneuver Mario through series of booby traps in order to collect stars. Enemies, such as Goombas, are also spawned in the game to add complexity. Overall, this is a fun and mind-boggling game to play!
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