lvargas's GameLog for Donkey Kong 64 (N64)
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Thursday 21 February, 2008
Game log
This time I played by myself and I tries another game since I was playing by myself. In this new game I had to gather items and find and retrieve the bananas. I was a bit confused when I began to play because I had no idea that I had to retrieve the bananas and other items. Like the previous game I became bored very fast. I think that if I knew what I was supposed to do then it might have made it a bit more interesting but that’s just my opinion.
Well I am not sure if the game had a story line or narrative. All we had to do was go through what seemed liked mazes and get past the other characters that seemed to get in the way and attack your character. Although there were doors that when you stood in front of it a ghost like character would appear and give u a few hints about how to get through the game. You could find those doors through out the game. There was also little shop like huts that when you would go in it would tell you if you could get anything or not. I really think that if I knew how and what to do in the game I would have enjoyed playing the game much more.
I did not have much of an interaction with others because I was playing by myself and the bystanders were preoccupied with there own things. Although I did ask my friend if she knew how to play but she said no so I was on my own. While playing the game I was a bit quieter than the first time I played mainly because there was no one to interact with.
Design
I am not sure if the game had different levels. The game did have different areas that looked and had different obstacles. The game had different islands and in each island there was a different scene. One of the islands was like a normal island it looked like a sandy beach. In another island it seemed kind of dark and gloomy, there were about five different scenes in the game. In some of the islands they had caves in which the character had to walk into and in the cave some had holes in the ground and the only way was to swing across and if you feel your life would lower. Some of the scenes in other islands had very narrow platforms and if you feel, again, your life would be decreased.
The challenges that the game provides would be the narrow platforms. Another obstacle would be the characters that are put in the game as obstacle that attack the player’s character and decreases the life of the player’s character. There would as so be timed obstacles where the banana would be behind a closed gate and the player would hit a button which would open the gate. After that the player would have a few seconds to get to the open gate and retrieve the banana.
The game reward structure was good and a bit confusing. The reward structure was good in the sense that if you defeated the character who was supposed to attack you, you would get a slice of watermelon which would mean you get more life if you need it. The confusing part was that you getting different items were a good thing but I didn’t know what they were good for I wasn’t sure if they gave your character a boost when fighting or if they did anything at all. I really liked that when you defeated your opponent you would gain some life back.
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Comments |
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This is rather confused, but all right. Your design section is good, especially.
But please note that the Donkey Kong game on the classics list is Donkey Kong Country 2, for the SNES, not Donkey Kong 64 for the Nintendo 64.
Amy Leek (grader)
Thursday 28 February, 2008 by MarsDragon
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