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    lifeasjames's GameLog for Wii Sports (Wii)

    Thursday 21 February, 2008

    Gamelog #2
    Wii Sports

    Gameplay:
    The initial vigor and joy wore off very quickly the second time around. In fact, the game by yourself is boring and a little depressing. As I sat in my dorm room with music blaring, I realized that it mattered to no one if I sank this putt or picked up this spare. Playing by yourself is not fun at all. I lost my drive to do well, my passion and drive left the stadium just like the constant barrage of homeruns I was now consistently crushing with ease.

    I started to get nitpicky, realizing how if I miss one tennis swing with my first player, my second was also doing the same thing and I was not going to get a clean hit off. Also, I found my groove in bowling and rolled strike after strike. The difficulty never rose to meet what I was doing, and I was slightly disappointed.

    Game Design:
    Very simple sprite designs, no detail in the levels, and no music outside of the occasional crowd cheer or racket-to-ball contact. However, this does not detract from the gameplay itself, in fact I seem to like the more childish aspect it presents. There is a simplicity that is present that makes the game more accessible to a wider audience, which is exactly what it accomplished.

    The interaction between the player and the game is very fun, despite the simplicity. There seems to be more satisfaction out of actually feeling like you are hitting a ball or throwing a punch instead of simply pressing a button. Nintendo has captured a unique aspect of gameplay that has not really been explored before this, or at least outside of lightgun shooting games. I think that there is a certain amount of success and credit that can be attributed to Nintendo for bringing forth the next step of gaming, which is increased player interaction.

    Comments
    1

    Good job. Though try to be a little more in depth.
    -Chris Ward (grader)

    Wednesday 5 March, 2008 by fuzzyLombax
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