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    vincent89simi's GameLog for Soul Calibur III (PS2)

    Thursday 21 February, 2008

    Second Entry

    GamePlay:

    For the second 45 minutes, I played in the World Competition in a single player mode. In this, I could enter various tournaments and aim to become the best fighter in the world. I joined the tournament and my goal was to win 12 consecutive tournaments. I played as Taki, a fictional Japanese figher. Unlike the battles in the storyline one, in the battles in the tournament, I had to beat one character three times in order to advance to next round. But most of the battles were similar and I got easily bored.

    I also played in the league. In the league, there were 8 characters. You played each 7 other players. But it also got boring because all the games were very similar.

    Design:
    I think there are some good parts and bad parts. It was very exciting in the beginning. I liked the part where I could choose my own weapons. And everyone had different style of fighting skills.

    The part that I didn't like about this game was that every battle is very similiar. After over few dozens of battles, I got easily bored. And it was really hard to attack in the beginning. It would have been much better, if it had some sort of tutorial that teaches combonations of attack. It was really hard to block too, because in the most of games, you just block by pressing back buttom, but in this game there was another button. My general opinion about this game was that it should have made many other features, because most of battles were very similar and it became really boring easily.

    Comments
    1

    Decent gamelog. In the design section we'd like to see more analysis of design decisions.

    - Ian Rickard, your TA who's a few days behind on grading

    Friday 7 March, 2008 by inio
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