Thursday 21 February, 2008
Gameplay
After playing the game in both the multiple player mode and single player, it was easier to get the hang of the controllers. In the multiplayer you need to move in very quick motions both to point and run thru the unfamiliar platforms. You have to remember the world and where the guns are located and hidden. I did feel however that in multiplayer one player always got the upper hand because there was usually one player that appeared closer to the most powerful guns. For example the RocketLauncher. It was very engaging for all players to play in competition with each other and sucked us into the game world in proving who is the best at controlling and shooting the weapons.
In playing it in single player for the second time, it was very helpful to finally understand and get used to the controls. The flow of the storyline made it so that you felt like everything was connected and the levels weren’t just random levels. I did feel however that the game began to be somewhat repetitive because of the constant shooting, hiding, and collecting of objects. The game was engaging and had very good graphics for its time.
Design
One main thing about this game is the flow of the storyline. It was a very smart move to follow the storyline of the film GoldenEye 007 because it gave room for extra connection to the player thru a background set of emotions and knowledge of the game. It made people connect to the film and work toward their favorite part of the movie. The embedded Narrative flowed and allowed the game to piggy back of the film, its success, and connection between character James Bond and the Player.
The game, considering their time, took advantage of the controls. Even though they were difficult to control they pushed for a more interactive gameplay through more interaction. It allowed for more conflict and competition to develop between the players themselves and computerized opponents. The competition and conflict between players is what makes this game such a good game.
The back drop for these conflicts is that they were also very limited. You shoot, increase your shooting and controls, you increase stealth ability, or you will die. This in once way is very limited in the way the game may be played. There are also some hand to hand combat available but it is never used. In terms of more challenges, the missions and objectives provide everything you need; but that is in itself very similar to any other single player game. It also provides 3 varied levels in which you can increase the difficulty of the attacking opponents.
The reward system of this game was a result to the challenges wether it be by beating your friends in the multiplayer or finishing a mission. It creates a very tense environment by stealth hiding, choosing the right weapon, and running for your own safety.
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