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    b-rabbit's GameLog for Soul Calibur III (PS2)

    Thursday 21 February, 2008

    GAMEPLAY:

    This time when I played, i played through the Chronicles. The Chronicals is the conquest like mode that enables you to play like a RTS style game. It was fun to play the chronical mode. It was different and it was something knew that Soul Calibur III brought to fighting games. I liked the fact how i leveled up the characters as the more enemies that I killed. And as I progressed along the game, I saw how the game got more challenging, and it pissed me off sometimes. I would take hours to beat one of those single conquests.

    The Chronical mode was so much different and it was fun. Since I could create multiple characters, I was able to play along with my friend. Infact, I made myself and my friend as one of the characters. So when our character walked along to go destroy a tower and fight someone, we would switch off and play as ourselves in the game.

    DESIGN:

    The design of the game was pretty good. I liked how the movements of the characters where so fluid in chaining the attacks which made it near impossible to guess which direction the attack was going to come from. Which then made it nearly impossible to block as well. Other than that, I liked how the game had a eight direction movement system that you can use to evade or walk aorund the arena.

    The challenges that this game expressed were really tough. One way that the game made complications was that they made the arena that you played on have a limited amount of space to walk around. That meant that it was easy for your character to get ringed out and lose the match. Another way that this game made complications was by adding effects to the arena that helped the opponent win, which decreased your odds of winning. For instance, the arena could have poison, which made you loose health gradually. Or the thoughest effect that i found was hard to beat was called "DOWN LOSE". This meant that when your character fell to the ground, you explaode and automatically lose the fight. And on top of that, they used an extremely tough opponent which most of his attacks made you fall to the ground which resulted in losing the match and dieing. However, I finally found out that it worked on the opponent also so even though it took me about 50 tries, I finally downed the opponent and killed him.

    Comments
    1

    Decent game log. More depth of analysis would improve it - in particular think about what design decisions were made, and even better: why.

    I'm pretty sure you don't mean RTS - games like Starcraft and Myth are RTSes. Then again I've never played this game so maybe you're right.

    - Ian, your TA who's a few days behind on grading

    Friday 7 March, 2008 by inio
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