Thursday 21 February, 2008
Gameplay
After playing longer I have developed some combinations or sequences of moves that allow the game to run smoother. While playing this way game play does not stop even for a second between victories. The game becomes more franticly paced although skill with blocking does keep the game from being too fast. I start to enjoy the game more, because I can now perform some of the more complex moves such as Ivy's summoning which causes a large amount of damage and more importantly very tantalizing effects.
However the button mashing strategy is too powerful because the emphasis on speed over skillful button pressing counts for too much in this game. Although counters do help maintain a balance. However especially with voldo when you discover one move that works perfectly you can easily win if you get through your opponents initial defenses.
Design
The characters are made to move extraordinarily quickly and attack quickly to keep game play fast. That is about the only notable part of the design because otherwise it's simply a common fighter game with triple cardinality. The graphics are good but not notable, the game play is basic, and the game is not progressive in any way in multi-player.
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