Thursday 21 February, 2008
Gameplay:
I became increasingly more frustrated with the controls as I continued the gameplay. I feel like the character is very slow to respond to actions you give it.
I asked my roommates if they wanted to play with me so I could see what the multiplayer mode was like, but everyone refused to, so I was stuck in single player mode the whole time.
All of the new first person shooter games make Goldeneye 007 look like an antique. I think the only reason that people would want to play this game is for the nostalgia rather than the wow factor that the newer games have with their amazing graphics and easier avatar control.
Design:
I felt that it was very difficult to navigate through the levels because the graphics seemed very chopping when moving around the landscape. I found myself having to go back and forth on the joystick multiple times before I was finally facing the direction I was intending to look towards. This also made it difficult for me to shoot accurately.
The landscape was very undetailed. The structures were more like massive angular shapes with patterns pasted onto them. Nothing had a very dynamic feel to it. The characters were also very angularly shapen. They do not have detailed features and move kind of awkwardly.
An innovative aspect of this game is that you can move your head to look left and right, up and down with the yellow buttons. This enables you to move in a direction that your head is not facing. That is one of the best design aspects about the game is the freedom of movement the player has: being able to duck down, jump, running, and walking sideways. If only the movements were more fluid, the game would be much easier to play.
I realize that critiquing this game by comparing it to the newer shooter games is unfair because obviously the technology has enormously improved since the time of Nintendo 64. However, I do feel that even in the Nintendo 64 era, the graphics could have been made much better.
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