Thursday 21 February, 2008
Gameplay:
After playing Wii Sports a second time I found that the main attention getter, like in most multi player games, is the real world competition that goes on between the players. Without it the game gets a little repetitive and ultimately is capable of inducing a mild coma (whether because you have forgotten to wear your wrist strap or the unvarying gameplay).
Fortunately, the level of interaction/competition increases with the amount of gameplay. When the game begins the players are just getting the feel of the game and their opponents, however as the game progresses the competitive remarks are tossed around, taunting rains upon the unfortunate and multiple rematches ensue.
Design:
The exceptional aspect of Wii Sports is that it combats the downside of videogames everywhere, player lethargy. Players stay physically active which keeps their adrenaline pumping. This works in the games favor. The energy that a person gets from activity makes the player feel good and keeps them from becoming bored or prematurely tired.
Because the games are real world games, they inherently hold a social context for the players. One player may be attracted to baseball because it holds memories of family trips to games in earlier days. This player may find this game comforting and will immediately have an affinity for it. These games promote social interaction because of their multi-player capability and familiar context.
|