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    et's GameLog for Super Mario Bros. 3 (NES)

    Thursday 21 February, 2008

    Game log #2

    Gameplay:
    What makes Super Mario Bros. 3 a fun game to play is its simple gameplay. The challenges may become difficult, but there is no need of learning new things constantly. Often in recent video games the player will receive new abilities and weapons constantly and thus must learn how to use them all the time. In classic Mario games you play in the end exactly as you did in the beginning. The main focus of the game is the skill you develop as you progress. Because of this simple mechanic its very fun to play, you can go through a level as quickly as you can, trying to show off some skills. Or you can take your time and get all the coins and mushrooms you desire.
    If your playing with a friend, the game can be just as fun, compete against someone to see who can pass the level faster or with greater ease. Who can defeat the boss at the end of the world. The constant shouting and hooting over such a simple game shows just how fun simple ingenuity and creativity can be, and that games don’t have to be watered down because of graphics or dozens of features. Great fun gameplay is at the core of Super Mario Bros.3
    Design:
    One thing many take for granted in these Mario games is the high level of design they have. For example Super Mario Bros. 3 features a large number of secrets and hidden areas that can become available or accessible for those who pay close attention and have enough skill to reach these secrets. Furthermore, what makes SMB3 unique is its minigame option. There are certain levels that are purely minigame fun, such as a memory card game, or a simple roulette spin, these elements can be considered early shades of the Mario Party saga. Also Mario has the ability to have many different powers, and to collect several power ups and use them for future levels that can make it easier to pass.
    The levels are and are not varied. For one, the basic layout of the levels is the same throughout, that being a basic platform type layout. Yet the levels are varied in several other ways, such as having different enemies, perhaps a new element to the platform layout.
    The tone of the game world is vary cartoony and whimsical. It is very appealing for young children, yet, it does not deter older gamers from playing.

    Comments
    1

    This is fine, just what we're looking for. Keep it up.

    Amy Leek (grader)

    Thursday 28 February, 2008 by MarsDragon
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