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    smileman's GameLog for Goldeneye 007 (N64)

    Thursday 21 February, 2008

    GAMELOG ENTRY #2

    GAMEPLAY
    After getting to know some of the levels, it was easier for me to take out my enemies because I would get better weapons and armor so I wouldn't die as fast. However, it is frustrating to play against three other people without the radar because I never know when or where someone will pop up. It gets chaotic sometimes and I end up taking on damage from different sides which ends my life fast. So using the different objects such as trash cans or boxes to take cover is a good idea. It sucks to get shot while I am reloading because I am defenseless for a second in which the other takes the lead.It is fun to see the awards each player earned after the rounds.

    DESIGN
    After playing XBOX 360 in high definition it is hard to be impressed by the graphics. However, I think about playing the game as a kid and thinking that the graphics are incredible and that each level has a good amount of detail. Still I am able to appreciate the different environments from the snow through the buildings and jungle. Each level has a certain depth to it whether looking into the distance, up or down. I like the variety of weapons and I want to get further just to see what other guns exist. There are sounds for the gunshots, explosions, and getting hurt which are all great. Overall the game has good sounds and the music from the movie makes it even more classic and thrilling.

    Comments
    1

    This is getting close to what we want, but still shallow on the design section. It might be good to talk about why good graphics are important to a game (are they?), and how the sounds and music add to the depth of the game. It might also be good to talk about the level design and how they translated the movie sets into a format suitable for playing through in a video game.

    Amy Leek (grader)

    Thursday 28 February, 2008 by MarsDragon
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