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    lowens's GameLog for Wii Sports (Wii)

    Friday 22 February, 2008

    Gameplay 2:
    For the next round of Wii sports, two people left, leaving the match up at one versus one. Therefore, my friend and I decided to play baseball, boxing, and tennis. Not having to field in the Wii baseball was a nice change from most baseball games out there. Instead, my friend and I could just enjoy having a home run derby in his dorm room using the Wii remote. Eventually, however, we discovered that it was possible to pitch balls, although Wii baseball is so simple it doesn’t have a penalty for balls and treats them as if they were hittable, thus unfairly penalizing the batter.

    I found boxing to be very strenuous compared to the other Wii sports. Instead of actually fighting each other, my friend and I traded off on a practice event for boxing with a bag to see who could get the higher score. The boxing was very exhilarating, as sometimes we could find a sweet spot on the bag where swinging the Wii remote and nunchuck at just the right angle and speed would allow us to land powerful blow after powerful blow in quick succession. However, sometimes the motion sensor wouldn’t pick up a swing quite correctly, and it wouldn’t be registered in the game, causing us to have to swing again, or even use a completely different swing.

    Finally, we tried out Wii tennis, and I found it to be a great medium for the Wii remote’s capabilities. First off, I enjoyed that Nintendo didn’t force a player to have to somehow move around their side of the net quickly to reach the tennis ball in one versus one, by instead just having two versions of a single avatar spread out on one side being controlled and synchronized up to just one Wii remote. I also enjoyed having the potential for my back Mii to still have a swing on the tennis ball if I missed with my front Mii. Ultimately, I found Wii tennis to be my favorite of all of the Wii Sports. Wii tennis seems to have a nice balance between laid-back play, rewarding timing over power, while still keeping the player constantly in action.

    Design:
    Overall, I thought that Wii Sports incorporated the Wii’s innovative feature of a controller with motion sensor capabilities in a private recreational console into five everyday sports, while still keeping them enjoyable and interesting to play. Wii Sports was a lot of fun for me because it allowed me to enjoy activities I enjoy in a new, more easy-going, video game party environment. Also, compared to most sports games, where you press a button and an avatar reacts with a single action, or reacts using a table of actions, in Wii Sports the motion is much less restricted. Being more connected to my avatar than most games, both visually and when our motions were synchronized, was pleasing, especially because the avatar was a caricature of myself.

    Next, I am not sure if I have played a game that is more suited towards a party scene, and that is as appealing to a wider player base. For example, two of the people I played Wii Sports with during my first game session do not play any other video games regularly, but were just as involved as I was in Wii Sports. Therefore, Wii Sports brought people together to play that wouldn’t normally play video games together, creating a strong social activity.

    However, I wasn’t completely satisfied with Wii Sports. I found motion sensor problems in all of the sports with my Wii remote. The motion sensor technology wasn’t always dependable, but I found tennis and boxing be the more frustrating in this sense. It was never fun for me to swing at the right time in tennis, and only to have the ball pass by my Mii untouched. Given enough time though, I believe a player could adapt to most sensor issues, and just learn its limits. However, if I would have Nintendo improve upon one part of Wii Sports, it would be to make the motion sensor more dependable.

    Comments
    1

    Some really good points were made, both in the successes of Wii Sports, and its shortcomings. Late submission


    - David Seagal (Grader)

    Tuesday 4 March, 2008 by Lagaes Rex
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