Tuesday 26 February, 2008
Gameplay: During this 45 minute session, my buddies and I indulged ourself in deathmatch. When Goldeneye came out, this was the most entertaining thing to do after school. With four players to a N64, the screen would break into four different partitions, with each player allowed a view as if he had his own little screen. This sometimes made things hectic in the middle of a firefight, but what it definitely does is make for intense, often hilarious gaming sessions. With all four players battling each other in the room, the opportunity for trashtalk is one that many cannot resist.
Weapons in the game are pretty cool, I will admit. You can wield various rifles, and all recoil and bullets spread semi-realistically. Pretty awesome if you ask me. There is a laser gun, but other then that everything is pretty 1995 weapons status. The AR-15 really blows people up: a bullet hose in M16 form. Everyone in our deathmatch games figured that out pretty quick.
Design: I have already touched on the new gaming elements that Goldeneye brought to the table when it came out that are now pretty standard, but I can't emphasis how much the idea of a contextual place for the headshot that differs the damage dealt impacts first person shooters. In todays games, if you can't headshot you are at a disadvantage against other players, because they will headshot you! It created a higher learning curve for first person shooters, as now a player needs to practice a bit before he become good.
This new introduction also created a new reward system for gamers: be good at killing other gamers. With the headshot, a player could prove his dominance. With split-screen multiplayer, he could prove it to his friends. Multiplayer was a mode usually reserved for longer scope games, not FPS's, but deathmatch for the N64 game a new way to do it which is usually much more fun. THere's something special about fragging a buddy and hearing his complain right next to you that Goldeneye really touched on, and thats thanks to the revolutionary design.
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