Wednesday 27 February, 2008
Game Play
I enjoy playing the game Super Smash Bros. a lot because it allows for fast, exciting, battles with friends. The emotional state I experience when playing this game is extreme competitive almost aggressive. I believe this is because of the task that each character is given. Your goal is to destroy other players as many times as possible within a time limit or a given number of times. These forces players to get asocial involved with what is happening to their character by other characters.
I like the characters within this game because they are characters from other games. They all keep some trait or skill from their original videogames making each player very original. There are also many to choose from giving each game a new added factor. They each also have very different flying or last jump moves, which can give a character the edge over others.
The most random aspect of the game plat that makes it the most interesting is the assortment of weapons that are dropped on the level constantly. These are all objects from each of the games, which these characters are from. This also makes the game faster because some weapons are instant killers while others don’t do anything at all.
The interactions with other players are always aggressive due to the nature of the game but I do feel a flow when playing this game. Because it happens so fast and it is constantly progressing one cannot look away if he wants to compete for first. Also because the games are quick each game gets my full attention.
Design
I like many of the level designs in this game but some are less strategic than others. The smaller levels often have a ground platform with two or three small platforms. When in these smaller levels the players character is killed easer and without as much strategy as a larger level. When playing with four opponents it can become crowded and fast game when playing on a small level. The larger levels give characters more individual battles with one of the other four players and it becomes a longer more strategic game.
This game does a great jot at keeping the player interested throughout the experience through various techniques. There are many ways that this game will dispense items to the players. Items can just fall from the sky as they are or are dropped within a large container which gives contains an assortment of items. There are other toques that the designers have created to keep the players interested and they lie in the layout of the levels themselves.
Some levels are simple structures with only fun things going on in the background, which don’t interact with the players. Other levels are large and there only interesting aspect is the landscape and different terrains that can be experienced in one level. Other levels have a background that is moving and constantly interacts with the players if they fall of platforms. Finally programs within the levels themselves can interact and even destroy a player when within its boundaries. Creating a moving level,
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