Saturday 1 March, 2008
Gameplay #2
I only had two areas left to complete in the game, this time around, but it was still fun. The areas got a little bit harder, but not much. One complaint is that the controls felt slow to respond, a lot of the time. Maybe that was the game’s way of making things a little bit more difficult, but the slowness really made things feel artificial. There wasn’t much of a story, but there could have been more. The basics were that you played as a young Pokemon trainer, and went to take pictures of Pokemon for Prof. Oak. The last level was to get a picture of the elusive Mew, a rare cat Pokemon. This last challenge came as a bit of a surprise for me. It seemed like it was supposed to be extremely exciting to see this rare thing, but since the game didn’t have much build-up to it, I was a little confused.
My friend asked me to include this Haiku she wrote about Pokemon Snap:
Oh, Pokemon Snap
Taking photos of wildlife
A new adventure
Design:
I think that this game is pretty well designed. It has fun, engaging gameplay and replay-ability in the form of getting high scores and getting rare Pokemon. Along with the items, the reward system (getting praise and points- or not) from Professor Oak make this game fun. The game stays interesting because of the conflicts created by the reward system—trying to get points from Prof. Oak for taking the best pictures.
However, because of the un-varied level design, it can start to feel repetitive, especially when you have to go through single levels multiple times to get the Pokemon you missed. The game becomes slightly more complex with the addition of items to your inventory, but for the most part remains at the same difficulty level throughout.
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