Sunday 2 March, 2008
Gamelog #5
Entry #2
Gameplay:
It took a while for me to realize that the levels are timed. It does not seem to matter if you eliminate all of the bricks or not, the goal is to gather points. However, the more bricks eliminated the more points. The level ends when the time is up, whether there are still bricks or not. In my first round, I scored just over 600 points. Round two gave me about 40 more points, but I still died on the same level. I was able to clear several levels of bricks within the time limit though, which I had not been able to do my first time through the game.
I really liked it when I discovered I was able to start on any level. Therefore, I was able to start on that particular one that was very troublesome where I continuously died. It was not necessary for me to spend all of my lives (balls) on it, but I had the option. From there I was able to go on to higher levels. It was nice because I got a chance to experience all of the levels without having to spend the time to beat them in order. I can now go back, try the game in order at my own pace, and not get frustrated at the prospect of never seeing a level because the previous one is too difficult.
Design:
At first, I thought that some of the levels had too many solid objects. There were solid walls that spanned almost the entire screen and it was very difficult to get around and eliminate the bricks behind it. It occurred to me though that this is where skill comes into the game, and it is no longer based on just luck. If you use the cannon balls and other power-ups to eliminate the close bricks, then it should be possible to angle the ball so it goes further back in the screen where the power-ups cannot reach. Trying this method out, I found that I was much more likely to eliminate all of the bricks in a level before the time ran out.
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