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    Jpiz's GameLog for Skate (PS3)

    Monday 3 March, 2008

    LOG 2

    GAMEPLAY:
    The second time I played the game, I had just as much fun as I did the first time I played it. The control scheme is very innovative, with the left control stick moving the skater around and controlling spins (180s, etc.) while the right control stick controls the tricks. The player holds the stick down, allowing the skater to crouch, and then flicking it in a certain direction, letting the skater pull a certain trick. The unique flicking control scheme is very much like real skating, where skaters crouch and then flick their feet to pull a certain trick.

    Just like real skating, you have to learn the tricks. In the game, the player has to learn which way to flick the control stick. There are more complex movements for more complicated tricks. My experienced flowed really smoothly when I played the game because of the amount of freedom I had. I could do anything that I wanted, whether is was trying to make a name for myself in the skate industry by completing the missions, or just skating around for fun.


    DESIGN:
    I think this game is very innovative because it stays true to skateboarding. The control scheme is true to skateboarding by making it similar to the way people flick their feet. However, instead of flicking their feet, the players flick their fingers a certain direction to pull a certain trick. Just like real skating, the game requires practice to get certain tricks down. This is also the first skateboarding game to incorporate a huge level with no load times into the game. This is very similar to GTA: San Andreas, allowing the player to explore the vast gameworld with ease. This adds to the experience by allowing the player to skate around the city and to find spots much like in real life.

    There is only one level that has many sections. There is downtown, the suburbs, the res, and old town. Each section of the city is very varied and has unique architecture and spots found only in that part of the city. The game uses space very well, making all objects skateable and every ledge and rail grindable. There is no corner of the city wasted by allowing every obstacle to be skateable.

    Comments
    1

    Well done gamelog. Good luck on your project!

    ~Sheena Marquez (TA)

    Saturday 8 March, 2008 by SheenaMarquez
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