Please sign in or sign up!
Login:
Pass:  
  • Forget your password?
  • Want to sign up?
  •       ...blogs for gamers

    Find a GameLog
    ... by game ... by platform
     
    advanced search  advanced search ]
    HOME GAMES LOGS MEMBERS     ABOUT HELP
     
    bloudnproud's GameLog for Bejeweled 2 (Web)

    Monday 3 March, 2008

    Gamelog Entry #2

    Gameplay:
    I had 1, 475 points by the time I reached level 3. From this, I think that in order for me to reach the next level, I have to get about 500 points. It was during level 4 that I realized the background changed. This time, the points were 25 for each three gems that are combined. Finally, I got the hyper cube. How this works is that which ever color I switch with the hyper cube, all the gems of that color will be destroyed as well. I switched the red gem with the hyper cube, so all of the red gems on the screen were destroyed.

    There were words coming across the screen, like good and excellent, when a combo of some sort was created. There was even an announcer saying “good”, which encouraged me to continue with the game. I tried to challenge myself by combining more than three gems together. In the end, when I was in the middle of playing level 5, there were no more moves that I could perform, and the game ended. Surprisingly, I got a high score of 8,129 which was displayed at the end of the game. The levels completed, time played, gems collected, biggest cascade, biggest combo, power gems created, and hyper cubes created were all displayed too.

    Design:
    The hint would appear in the game whether or not one presses the “hint” button, which doesn’t make sense because when I pressed the hint button, I lost 40 points because of that. It would have been better if the arrow did not come up every time someone takes their time deliberating. Instead, the game designers should have just stuck with the idea of subtracting points when the player uses a hint. There should have been a time limit for completing each level, even for the classic category. This way, the game will be more challenging, and therefore fun. I enjoyed the background and the songs. The background would change in each level, and they all looked futuristic. The music was a plus because the songs changed from time to time. This aspect kept the game interesting.

    The game levels did not exactly change when I was playing. I performed the basic tasks in each level; the only difference was that the points increased. “Bejeweled 2” should have been more like “Jewel Quest II” because that game had new gems in each level. There was also a time limit, and it actually had a story to the game. The similar aspect that these two games have in common is that they both had bonus points and new gems/special powers when a certain amount of gems are grouped together. The problem with this game is that I cannot tell what is required for me to do in order to reach the next level. For example, do I have to reach a certain score before I am allowed to progress to the next level? Despite the lack of challenges in this game, I did find this game playable because I managed to complete the entire game without taking a break or giving up.

    Comments
    1

    Well done gamelog. Good luck on your project.

    ~Sheena Marquez (TA)

    Saturday 8 March, 2008 by SheenaMarquez
    write a comment      back to log
     
    NEED SOMETHING HERE
    blablabla
    blablabla

     home

    games - logs - members - about - help - recent updates

    Copyright 2004-2014