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    kenister's GameLog for Patapon (PSP)

    Tuesday 4 March, 2008

    GAMEPLAY:
    I love the Patapons, they’re so damn cute! Good thing they come in a variety of types. The player originally starts with three basic types of units. There are Yamipons, which are basically archers, Yaripons, spear wielding warriors who can throw their weapons a short distance, and Tatepons, axe and shield wielding warriors who take the brunt of the attacks by standing in the front of the army. There are other types of units too, some of which I haven’t found yet. The one I recently unlocked was the Kibapon, a jousting type unit, these Patapons are mounted on a horse and charge their enemies. However they are fairly weaker than the other Patapons but in Fever mode they grow incredibly strong and just knock out anything in their way. So the Kibapon are for advanced players that know how to keep a beat.

    I forgot to mention that in the village you can equip your Patapons with weapons and armor that you find on the field. This in turn upgrades their resistances and attack damage and adds a whole new level of customizability. However if you aren’t into micro managing your units there is a simple “optimize equip” button which will automatically equip the best items for your Patapons in an instant. Also at Mater, when you breed new Patapons you can “brew” different kinds as well. It depends on the ingredients you give the tree, for example tender meat is much more better than cafeteria meat which will give you a stronger Patapon if you create him with that material. And if you want to take a break from fighting you can just watch your Patapons dance around and drink at the center of the village.

    DESIGN:
    Patapon is very different from your average game. Most games seem to stay to a common formula which is action, adventure, and RPG. Patapon combines these elements while adding its authentic style, the drum beat gameplay mechanic. This game is addicting, and it has something to do with the drum beat game style. There is something about music games (i.e. Guitar Hero, Rock Band) that hooks a player to keep playing. It might be our natural musical instincts to stay near something that sounds good or there is just an addictive trait hidden in rhythm matching game mechanics. Patapon copies that addictive trait while establishing itself as a different and unique version of the rare music genre.

    The tone of the game world is very cutesy. Everything is in 2D and all sprites have a cartoony look about them. The level scrolls to the right as the Patapons march, I can see in the background that trees and mountains imitate that they are farther than they seem which is a good use of textures given it’s a 2D game. The colors are very bright and there are almost no shadows which can give a negative tone which means this is a game made for little children as well as adults. When the Patapons march they throw their weapons and twirl them in the air to show that they are happy when listening to rhythm of the drum beat and it really makes player feel like he is in control of them, leading them to slay giant beasts and the like, which is very satisfying I must say because some of the beasts are larger than all of your Patapons combined.

    This game has definitely made me think about my game design project, not for this class but for my senior game project next year. Instead of creating something formulaic like a shooter or RPG, why not create a rhythm/musical game. The only problem I can see is finding good music that is liked by a large demographic. Music is incredibly relative, and not everyone will like all kinds of music, but if I can find something that caters to most of the audience, then I can make a game that not only has a unique game mechanic but it also has music that attracts people and make them play even more.

    Comments
    1

    Very nice job on your final gamelog entry.

    -Theodore R. (Grader)

    Tuesday 11 March, 2008 by DragoTJ
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